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In a crossover no one saw coming, senior developers from both Zenless Zone Zero and Street Fighter 6 have recently come together for a roundtable discussion about their games, game design philosophy, and perhaps most interestingly the thought process behind how to keep players invested in each title, while maintaining depth for hardcore players.
You can watch the full video here, packed with over 30 minute of discussion, but the game design chatter in the first half warrants spotlighting. In it, you have Zhenyu Li (producer on Zenless Zone Zero), Shuhei Matsumoto (game producer on Street Fighter 6), and Takayuki Nakayama (game director on Street Fighter 6) sharing their thoughts and experiences of game development.
"I think it's more about some of the design principles and how they collide" Li states. "Just now we were just chatting about how action games and fighting games, although they're two completely different genres, within them I can find some shared designed principles."
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