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Dragon's Dogma 2 doesn't make it easy to get around its world, but the game's director hopes that the world is enticing enough so that it doesn't matter.
Fast travel? Who needs it! Ok, a lot of people probably, as open world games can often be massive and a bit of a pain in the derriere to get around, but it doesn't mean it isn't interesting when games try to force you to explore nonetheless. Dragon's Dogma is one such game, as while it does have fast travel, it won't be easy to start. Game director Hideaki Itsuno knows that players want to be able to get around easily, but he did recently share some thoughts with Automaton as to why that might be. "In open-world games, players often want a long-distance means of transportation such as horses," Itsuno said.
"However, I think the reason why users want horses is not so much because they want to experience horse riding, but because they feel bored on the road if they’re not riding. Therefore, our goal was to prepare a path so enjoyable that players would not feel the need for a horse. We have built in a lot of “fun” into the map so that players will not get bored along the way, and our development policy was to make it so that it would actually be a shame to ride a horse (laughs)."
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