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Bethesda has unveiled its first Fallout 4 patch since the big next-gen update released last month, including some new graphics and performance option settings and a few other fixes.
The studio had said the update was coming last week, and today rolled it out across Xbox Series X/S, Xbox One, PlayStation 4/5, and PC. The most important parts are those aforementioned graphics and fidelity options, with the Frame Rate Target now allowing you to choose between 30, 40, and 60 (default). As Bethesda notes, your display must be able to support 120hz if you choose 40.
You can also choose between Visuals and Performance while trying to maintain framerate, with Performance being recommended for 60 FPS.
The update also includes a short list of other fixes, including general stability improvements, a few crash fixes, re-enabling auto ADR on Xbox Series X/S, and more. You can see the full patch notes below.
The big next-gen update released on April 25 as interest in the franchise shot up with the release of the Prime Video TV series, but it didn't come without its issues, with many fans complaining about the technical issues on social media. There was also tons of confusion surrounding if the free next-gen update would be available to those who got Fallout 4 through via PlayStation Plus Collection, although Bethesda resolved that earlier this month.
Xbox Series S|X and PlayStation 5 Display Settings: Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target: Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization: You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.Please note both modes can only be changed from the main menu.
The studio had said the update was coming last week, and today rolled it out across Xbox Series X/S, Xbox One, PlayStation 4/5, and PC. The most important parts are those aforementioned graphics and fidelity options, with the Frame Rate Target now allowing you to choose between 30, 40, and 60 (default). As Bethesda notes, your display must be able to support 120hz if you choose 40.
You can also choose between Visuals and Performance while trying to maintain framerate, with Performance being recommended for 60 FPS.
The update also includes a short list of other fixes, including general stability improvements, a few crash fixes, re-enabling auto ADR on Xbox Series X/S, and more. You can see the full patch notes below.
The big next-gen update released on April 25 as interest in the franchise shot up with the release of the Prime Video TV series, but it didn't come without its issues, with many fans complaining about the technical issues on social media. There was also tons of confusion surrounding if the free next-gen update would be available to those who got Fallout 4 through via PlayStation Plus Collection, although Bethesda resolved that earlier this month.
Fallout 4 – Next Gen Update 2 Notes
Xbox Series S|X and PlayStation 5 Display Settings: Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target: Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization: You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.Please note both modes can only be changed from the main menu.
Bug Fixes
- General stability improvements
- Fixed visual issue with certain image spaces
- Auto HDR is re-enabled (Xbox Series S|X)
- Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
- Fixed issue with character name field when in widescreen mode. (PC)
- Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
- Fixed an issue with material swaps
- Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
- Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
- Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
- Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)
Creations Fixes
- Fixed missing art issue with certain Creations