- USDT(TRC-20)
- $2,700.0
Intrusive thoughts are impossible to live with. Cloying, claustrophobic, incessant, inescapable. Radio chatter from a distant room you canât turn off at best, some hot, odorous wet breath in your ear at worst. They might have your voice, but theyâre not your words, not really. Theyâre unfiltered, almost primal, a communion with bits of yourself you might never know â or have wanted to know â existed. This is where Hellblade 2 gets it right, because the intrusive thoughts are agonizing.
But theyâre supposed to be. Thatâs the point. Xboxâs very adult and very serious series has, within two games, made itself totemic of two things; portraying mental health, and looking good whilst doing it. As far as these two very separate vocations go, Hellblade 2 nails it. At first, I was so aggrieved by the chattering voices (realised in binaural sound so it sounds like theyâre planted somewhere in your bastard skull) that I searched the vast suite of accessibility options to see if I could turn them off.
But thatâs the point, isnât it? These spectres dug into Senuaâs conscience like a pair of blood-hungry ticks are never going away. Theyâre going to offer commentary on everything you do, all the time. âYouâre not good enough to solve this puzzleâ. âGod, this level goes on a bit, ey?â âHell yeah, youâre smashing this combat encounter!â âOh no, the boss is absolutely destroying you!â
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